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  • Rust, Elsewhere
    Editorial

    Rust, Elsewhere

    ByJean-Pierre Michaud September 23, 2026September 26, 2026

    Rust no longer exists in a single workshop. Facepunch develops the PC game, Double Eleven converts it for Console, and Level Infinite is building a distinct Mobile experience — three versions sharing one name without always sharing the same game.

    Read More Rust, ElsewhereContinue

  • Oxidation #7 — Resonance
    Oxidation

    Oxidation #7 — Resonance

    ByJean-Pierre Michaud September 20, 2026September 20, 2026

    Rust does not end at the edge of the island. Creators, viewers, platforms, events and communities carry its stories outward — and sometimes bring them back changed.

    Read More Oxidation #7 — ResonanceContinue

  • Oxidation #6 — The Goods
    Oxidation

    Oxidation #6 — The Goods

    ByJean-Pierre Michaud September 17, 2026September 17, 2026

    By the time we spawn on the beach on April 26, 1983, merchandise is already everywhere. Pac-Man has escaped the arcade. Contemporary advertising has him on watches, shoes, plush toys, cereal and almost anything else capable of carrying a yellow circle with a mouth. By 1983, his own official history remembers the character being described…

    Read More Oxidation #6 — The GoodsContinue

  • Landmarks #1 — The January Rust Boom
    Landmarks

    Landmarks #1 — The January Rust Boom

    ByJean-Pierre Michaud September 14, 2026September 15, 2026

    January 2021 changed the scale of Rust. OTV, Egoland and a massive influx of streamers brought millions of eyes to the game, while revealing that Rust could support far more than one way to play.

    Read More Landmarks #1 — The January Rust BoomContinue

  • Oxidation #5 — Editors
    Oxidation

    Oxidation #5 — Editors

    ByJean-Pierre Michaud September 11, 2026September 13, 2026

    Beyond Facepunch, another layer of Rust is built by its Editors: Engineers creating monuments and tiny prefabs, Cartographers reshaping entire islands, and Scripters turning familiar places into new experiences.

    Read More Oxidation #5 — EditorsContinue

  • Props #5 — Frog Boots: The Wellipets Connection
    Props

    Props #5 — Frog Boots: The Wellipets Connection

    ByJean-Pierre Michaud September 8, 2026September 15, 2026

    The old Rust Hazmat disappeared, but its strangest boot survived. From a British Frog Wellington born in 1983 to an Early Access reward and an official Wellipets collaboration forty-one years later, the Frog Boots made an extraordinary round trip between the real world and Rust.

    Read More Props #5 — Frog Boots: The Wellipets ConnectionContinue

  • Oxidation #4 — Legacy Please!
    Oxidation

    Oxidation #4 — Legacy Please!

    ByJean-Pierre Michaud September 7, 2026September 13, 2026

    What if Rust Legacy appeared on Steam today? Oxidation #4 rediscovers the original Rust through contemporary reviews, gameplay tests, Experimental, game preservation projects and RustLegacy.eu.

    Read More Oxidation #4 — Legacy Please!Continue

  • Oxidation #3 — Talented Ego
    Oxidation

    Oxidation #3 — Talented Ego

    ByJean-Pierre Michaud September 5, 2026September 13, 2026

    Rust is built from thousands of personal decisions. Talented Ego follows the developers, artists and designers whose judgment, persistence and individual fingerprints became part of the game.

    Read More Oxidation #3 — Talented EgoContinue

  • Oxidation #2 — Pimp My Ride
    Oxidation

    Oxidation #2 — Pimp My Ride

    ByJean-Pierre Michaud September 5, 2026September 13, 2026

    Rust’s visible updates are only part of its history. Behind them, Facepunch has rebuilt networking, abandoned HDRP while keeping its assets, integrated outside technologies, taken control of middleware, modified Unity itself and begun developing a Rust Render Pipeline. Pimp My Ride follows the machinery underneath the game.

    Read More Oxidation #2 — Pimp My RideContinue

  • Oxidation #1 — Changing Course
    Oxidation

    Oxidation #1 — Changing Course

    ByJean-Pierre Michaud September 4, 2026September 13, 2026

    Rust began by leaving its DayZ-inspired direction behind. Over the next thirteen years, Facepunch kept testing new answers: interactive monuments, NPC settlements, offshore worlds, wipe events, player-maintained infrastructure and connected servers.

    Read More Oxidation #1 — Changing CourseContinue

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